2024-W39
Things have been hectic with another game jam on the horizon. This past week, I've been glued to Godot, trying to learn its UI system. But honestly, all this coding has me craving a different kind of experience.
Enter Tunic, a charming adventure game, starring a little fox on a quest for knowledge and understanding. I almost gave up on this game after my first hour of play. It felt too simple and the combat wasn't terribly interesting, but as I wandered deeper and deeper into the world and the mystique that Tunic offers, I was pleasantly surprised.
Tunic's in-game manual becomes a key component of the game itself, with each page revealing secrets and hinting at hidden mechanics. It reminds me of playing games as a child; a bunch of kids huddled around a tube television, one playing, another reading a manual, all of us discovering secrets that felt meaningful and special. This is what I love about games: that feeling of uncovering something new, of being rewarded for curiosity and exploration. This is something I aspire to achieve in my own projects.
Speaking of, Auren and I are starting our third game jam this weekend. It's a 1-bit game jam that requires all visual assets be made with only two colors. I think this will be a fun restriction. I am excited to jump back into a small project.
Until next time!