2024-W17

I have felt sluggish this week. Work has been busier than usual, Grace and I have been aggressively apartment hunting, and the alleged "tiger's blood" of Whole 30 has yet to show up (despite us being on the last week of our Whole 30 journey).

I haven't done a lot of game development this week, but I have made some marginal progress. I fixed the coffee cup issue from last week. I had erroneously disabled the visibility layer of the root node instead of the collision mask of the Area2D node. I know, rookie mistake! The player can have a "coffee break" and destroy those pesky "metric" enemies. I have also implemented automated spawning for these enemies and a game clock. Here's a brief clip of where everything is at!

I want to spend some time next week working on the player animation. The tutorial I am following is working with a single sprite, but I want to have a more robust animation using a variety of sprites. I don't think it will be too difficult (I have all the sprites), but we'll see.

Until then.