2024-W16

I made a reasonable amount of progress this week. It might not look like much, but I got a grid set up to track the position of this cat. I also got it to output the tonal density based on the x-axis position. It's all just text for now, and I don't know exactly how I will implement the audio component, but it's something. In other news, I started over this tutorial I was working through. Why? I hit a weird bug that I couldn't resolve AND didn't feel like I was retaining as much as I would have liked. So I am starting over, but this time I will try to deviate (as much as possible) and create my own thing. I am working with different assets, building a more complex arena, and designing custom abilities. This approach should make the learning experience more my own.

I am still early in the process but I have a small update to share. I am calling the game Roadmap Survivors, where you play as a brave, young Product Manager fending off meetings, metrics, and pesky executives looking for a status update. I do not have collisions yet, and I am still trying to get the "Coffee Break" ability to trigger correctly. Something odd is happening with that scene in Godot where my sprite is invisible (regardless of any parameters). I do have player movement working and a "metric" enemy that will chase the player around an office space. Next week I will focus on getting this Product Manager a coffee break!

Until then.